Syllabus

 

Introductions and basic terminology

  Iterative Design

  Where do ideas for games come from?

  Games As Art, Prototyping

 

The Social Function of Games

  Chance, Probability, Alea

 Strategy, Skill, and Chance, Part 1

Strategy, Skill, and Chance, Part 2

 

 Adding and Subtracting Mechanics

 Knowing Your Players

 Learning an Unfamiliar Genre, Game Bits, Puzzles

 Games as Teaching Tools, "Fiction and Stories in Games."

 Team Presentations

 Team Presentations