Syllabus
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Iterative Design |
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Where do ideas for games come from? |
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Games As Art, Prototyping |
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Chance, Probability, Alea |
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Strategy, Skill, and Chance, Part 1 |
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Adding and Subtracting Mechanics |
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Knowing Your Players |
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Learning an Unfamiliar Genre, Game Bits, Puzzles |
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Games as Teaching Tools, "Fiction and Stories in Games." |
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Team Presentations |
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Team Presentations |